Justice League: Cry For Justice #7 -- Prometheus seems to have planned for every possible eventuality, but if that's the case, how can the Justice League hope to stop him? The wrap-up is a little harsh looking from the 3 artists credited, but the story goes into a lot of dark places, some expected, some not so much. This polarizing series has turned a lot of fanboys' teeth on edge, but I have enjoyed it and I enjoyed this final chapter. Very much served it's purpose by getting me interested in reading Robinson's Justice League of America as well as the followup storiess involving Green Arrow and Arsenal. Like Flash: Rebirth last week, this is one I am eager to reread in one sitting.
Warlord #12 -- Deimos has taken control of Shamballah using Atlantean technology, and now it is up to the Warlord to stop him for good! Grell hits his stride here, and it has suddenly become very clear just what he was setting up over the past year. In an interview before this series began, Grell said that he had one more Warlord story to tell, and it is pretty clear to me that this is where that story starts. Solid, strong S&S, with dead-eye art and the true beginning of a new (hopefully long-lived) era in the feature.
The Phantom: Generations #9 -- A brutal band of Arab slavers have decimated a small village, and The Ghost-Who-Walks is on their trail. Strong adventure as is typical for this series, taking a standard scenario and making it fun, pulpish reading. A highlight involves the Phantom making himself look like the ghost of the head slaver's father. Fun read.
Re-Read Pile: Cry For Justice, Warlord.
The Pick Of The Pile is Warlord, which really delivered the goods and surprised me. Cry For Justice was really good as well, and Phantom: Generations remains consistantly entertaining.