Showing posts with label moonstone. Show all posts
Showing posts with label moonstone. Show all posts
Monday, February 16, 2009
What I Read This Week
Once again, it's two -- two -- two weeks in one here at the Bunker!
The Phantom: The Ghost Who Walks #0 -- Moonstone relaunches their Phantom series with this special-priced retelling of the origin of the first Phantom, wherein he was shipwrecked by the Singh Brotherhood and helped lead the Bandar from captivity. As a preview of things to come this is neat and worth reading if you are interested in the adventures of The-Ghost-Who-Walks.
Batman And The Outsiders Special #1 -- Setting up the new status for the Outsiders team, as well as introducing us to new members the Creeper and Owlman (sort of). Tomasi seems to have a solidly defined plan on where he wants to go, and Kubert's work is every bit as nice as it was on Last Will And Testament, so it's a shame that he is not doing the monthly book (although I understand the rationale). Top notch all the way.
Batman #686 -- Part 1 of "Whatever Happened to the Caped Crusader?" is different from what I expected it to be, but still really enjoyable reading. I like Gaiman when he takes on "mainstream" superheroics and once more with the Kubert. Stinks that I have to wait so long for the conclusion over in Detective!
Batman Confidential #26 -- Featuring the comic book debut of King Tut! As they say in showbiz, "WILD!" With a rash of murders taking place in Gotham City by a self-styled pharoah who tells his victim riddles as he does them in, Batman immediately suspects the Riddler. But he is locked up tight in Arkham Asylum... right? Really fun detective romp as Bats tracks down King Tut before he kills again. I wouldn't mind this Tut becoming a regular part of the Bat Rogues. (Maybe I should polish up my Shame story pitch?)
Kull #4 -- Kull and Brule go on the offensive against the Snake-Men, with predictably bloody results. A bare-chested, blood-soaked S&S comic in the best tradition of the genre, this is a tale of two men putting aside their ancenstral grudges to kick snaketail and take names. Nelson and Conrad are really hitting their stride, and I hope we see more of the Valusian King from these two. This is a badass comic book.
Black Lightning: Year One #3 -- The new origin of Suicide Slum's defender continues, as we learn more about Gambi's history with Jefferson's father, and the 100 make their big move against Black Lightning. I am still enjoying this fast-paced and fresh-sounding series, although it looks like my "Fire Man" prediction may have been wrong. May have.
House of Mystery #10 -- "Love Stories for Dead People" comes back to where it all started as the mysteries of the basement are explained and Miranda and her nightmares take center stage. The backup tale, depicting young Fig's adventures in the world where stuffed animals move on their own, is equal parts charming and heart-breaking. Every time this title comes out, it makes me smile.
Invincible Iron Man #10 -- Tony Stark has to go on... the... run... zzzzzzzzz. Someone wake me up when this coma-inducingly boring story is over. So far we have had three issues of the exact. Same. Thing. This title really is becoming the Iron Man title for people who are not Iron Man fans. Even Larocca's art is starting to turn me off. I had to wait two and a half weeks for Marvel to send me this?
War Of Kings: Darkhawk #1 -- Chris Powell is trying to put his life back together and overcome his dangerous anger issues. But things look like they are taking a turn for the worse when an alien -- who looks a lot like his alterego of Darkhawk -- crashes into his Long Island neighborhood. Cebulski seems to like the character and spends a lot of time fleshing out Chris and his issues. I am not familiar with artist Harvey Tolibao beyond his work on the Iron Man Annual from last year, but his work is very flashy and effective. Also features a full-color reprint of Darkhawk #1, which I also enjoyed. (I think that may be a longer post at some point, by the way.)
Futurama Comics #41 -- Fry, Leela, and the Professor volunteer at Amy Wong's soririty's (that is, Kappa Kappa Wong) kids summer camp, only to find that the camp is brainwashing kids to be President Nixon's new intergalactic army! Hilarious effort from the fine folks at Bongo.
The Pick Of The Pile is Batman And The Outsiders. I almost gave it to either House of Mystery or Kull, but the overall package of the Outsiders Special carries the banner this week with it's great mix of story, page design, and characters.
So, what did YOU read this week?
Labels:
dark horse,
dc,
Marvel,
moonstone,
phantom,
What I read
Monday, July 28, 2008
What I Read This Week
glamourpuss #2 -- Dave Sim's schitzophrenic juxtaposition of high fashion, subversive satire, and the history of cartooning continues here, with more focus on our de facto star glamourpuss, plus an appearance by her evil twin, Skanko. Sim's work has never been straight-forward in my experience, but this is really out there, ranging from glamourpuss talking about how a lot of the world's problems could be solved by beautiful women flying into hotspots and staring down the "mama's boys" until they cracked, to Sim examining how everything from the art styles Jack Kirby and Bruce Timm relate back to Terry And The Pirates. Luckily, just because it's out there doesn't mean it's not good reading.
Futurama Comics #38 -- Trapped on a primitive jungle planet -- the only have dialup, for instance -- Leela becomes the queen of a tribe of nerds who ship books from the Amazon. Meanwhile, Fry tries to avenge Bender's untimely destruction by wearing his body as a suit of armor in what may be the greatest parody of Tales Of Suspense #39 ever ("Get out of here, you owls!"). Your usual array of wacky Bongo hijinks and comic book riffs, including the blonde muscleman known as 56K-Zar, king of the jungle.
Two-Face: Year One #1 -- Mark Sable and Jesus Saiz team up to explore the early days of ADA Harvey Dent, working to shut down the mob in Gotham City and dodging allegations that he is the Holiday Killer, all while controlling his own inner rage. I really enjoyed this story (admittedly, I am biased... I mean, Two-Face) because it ties into what has already come before -- namely The Long Halloween -- while still offering a new and different tale of the young and idealistic Dent. (There's a funny bit which ties directly into a character's murder in Long Halloween which at first seems contradictory, but in the end makes sense.) If you like Two-Face as a character then you should definitely check this series out -- stinks that we have to wait till September to get the second issue!
Captain Action: First Mission, Last Day -- In the 1960s, a secret government organization is convened to battle the silent alien menace of the Red Crawl -- the ACTION Directorate and their champion, Captain Action! A "comic novella" (that is, a text story with accompanying illustration) of the original Captain Action, this reads like a Destroyer novel with lots of science fiction overtones. Nicieza is game here, and his prose has a nice style to it which plants it firmly in the men's adventure genre, as I said. The illustrations, provided by Ruben Procopio, are nice pinup style pictures, and provide a nice visual aid for some of the more outlandish images Nicieza describes verbally. While I know that Moonstone is intending on using the young Captain as seen in their #0 issue as the star of their future stories, I would very much like to see more tales like this one featuring the original, "classic" Captain Action as well. The only major drawback here is some confusing copy-editing problems in the text that really should have been caught in proofreading. Other than that, very enjoyable.
The Pick Of The Pile is Two-Face: Year One. Yeah, probably a bit obvious for me, but I really enjoyed that issue, which is saying something considering that all four of these were very, very good comic books.
So what did YOU read this week?
Tuesday, July 8, 2008
Fair Trade: American Splendor: Another Day
Most comic book fans in this country choose to read about the advetures of their favorite heroes overcoming great peril to defeat their foes and save the day. But what about overcoming the peril of a clogged toilet? Or defeating a kid you are friends with and nearly putting him in the hospital? Or going toe to toe with the menace of inane airline regulations? Welcome to American Splendor.
Written by Harvey Pekar and drawn by... well, lots of people, this trade paperback collects the first four issues making up "season one" of American Splendor as published by DC through the Vertigo imprint. Each issue collected herein contains several shorts and features (some running a mere two pages, others ten or more), each illustrated by a different artist. All are in black and white, expect some special "bonus material" at the end reprinted from Playboy, but beyond that it is hard to put a particular theme or tone to the volume, other than the stories tend to be somewhat contemporary in their setting. And, of course, the fact that all of them are true.
Since this is a collection of shorts and not a running narrative, it makes for quick and easy reading. Most of the stories are humorous, in the wry way that Pekar's often dour outlook on life typically is, but there is some seriousness in there as well. One story, illustrated by Dean Haspiel, is entitled "The Battle Of The Vacant Lot," and brought a tear to my eye... while at the same time making he pretty angry with Pekar. So it's not all goofball stuff here, but the raw and sometimes ugly truth about the human condition for which this series is known. When Harvey is able to fix his toilet despite his complete lack of mechanical skill, we empathize with him -- who hasn't been in such a situation? But the skill comes from Pekar and his collection of artists in taking such familiar events and transforming them into appealing comics.
One thing about American Splendor is that if you have read any of it, you know what to expect when you read more of it, generally speaking. So if you don't like Pekar's work, this volume is not going to change your mind. But if you enjoy this kind of material, or want to try something off the beaten path that you can still find easily enough at your LCS (it is Vertigo, remember!), then definitely take a look at the new American Splendor.
Monday, July 7, 2008
What I Read This Week
House of Mystery #3 -- Fig discovers that there is a reason why all of these strange folks are hanging out in the House of Mystery, while gangster Joey Spats tells us a story about how there is always a way out of any situation. Sturges and Willingham are building to a resolution of the first mystery very nicely, while exploring the dissimilar cast of characters in a very appealing manner. There's some really obvious photo-referencing of King Kong Bundy in the short, but that's okay: it's King Kong Bundy, after all. Overall this series reminds me of the "old days" of Vertigo when I was a younger man, and that's a good thing.
Storming Paradise #1 -- Chuck Dixon and Butch Guice take a look at a world which was only one misplaced decimal point away, as the Manhattan Project blows up in the US's face (literally), the Allies are forced to undertake the unthinkable invasion of Japan. A straight-forward historical story, there is a sense of dread looming over the entire proceedings as we know that bad stuff looms on the horizon for pretty much all involved. Dixon's flexibility shines in this "fictional non-fiction," and Guice's pencils look right at home. Fans of War comics, or WWII in general should definitely check this series out.
Tor #3 -- Tor finds himself with a band of similar outcasts, and finds companionship for the first time that he can remember. But a trip into a dark, dank cave finds something much more evil. Kubert's work has a sort of washed out look to it which suits the prehistoric landscape perfectly. (In a classy move, DC back-loaded all the ads, so the narrative is not interrupted at all.) It's simple tale of survival and loyalty, but it's so elegantly handled (and has such a kicking cliffhanger) that you wind up drawn into it; Kubert's world is pretty darn-well realized, and populated with visually interesting flora and fauna. It is odd, though, that this comic contains a topless woman for almost the entire length, but carries no warnings or anything. It's not dirty, but still surprising. If you are looking for something off the beaten path, then check this one out.
The War That Time Forgot #3 -- As the Volcano tribe sets out to rescue the Colonel, they pick up a new ally, but also face new and deadly peril. Meanwhile, back at the home camp, someone is not showing all their true motivations to the others. This issue just rocks it from beginning to end, with an exciting mix of humans fighting each other, humans fighting dinosaurs, and intriguing new developments behind the scenes. This series, like Tor, seems to have nothing to do with anything, and is substantially stronger for that; it's a one-off tale filled with a mishmash of characters from different periods, all working together in a fun and interesting way. Very fun comic.
The Phantom #24 -- With Bangalla tearing itself apart due to the introduction of the drug Manic into the air and water, the Ghost-Who-Walks tracks down the drug's creator, Ortega, to shut him down. The biggest Phantom story Moonstone has ever told continues to get bigger here, as the Phantom confronts the first member of the conspiracy which has been destroying his life. How exactly all of this is going to wrap up in the next issue is anybody's guess, but the adventure has been top-notch so far.
The Pick Of The Pile is The War That Time Forgot, which mixed history and dinosaurs and action and even a little intrigue. But as a whole this was another great week, with every purchase being very enjoyable to read!
Monday, June 30, 2008
What I Read This Week
The Phantom #24 -- Did not read, as this was shorted to Borderlands by Diamond. Evidently, Moonstone's time with the series is drawing to an end, which stinks.
Final Crisis #2 -- Morrison and Jones continue their deconstruction (of sorts) of the DC Universe as Dan Turpin finds himself closer to the truth than he realizes, the Justice League investigates the murder of a New God, and deep-rooted evil plans are partially revealed. All this and Sonny Sumo! I don't see what is so hard to understand about this series, honestly, as I can follow it fine and I am not neither a "DC Historian" nor a "DC Completist." (And perhaps I should add for completeness sake that I am not a "DC Apologist," either.) I am very much enjoying this series so far.
Caliber #3 -- I wish I could say the same about this one, though. More lovely art paired with confusing storytelling, at least the general plot is easily digestable this time. But so far this great concept has barely been scratched, and with only two issues remaining I am left disappointed so far.
Conan The Cimmerian #0 -- A short introduction to the next phase of Conan's life, this features enough blood and carnage in it's short span to satisfy most feature-length stories. Truman and Giorello have a good grasp on the character (colorist José Villarrubia's bold choice for the blood is also applauded) and seem to relish the idea of transitioning him into the mercenary/pirate era. I do believe I will be checking this series out.
Project Superpowers #4 -- The (re)introduction of some interesting characters -- namely, The Flame, Hydro, and Pyroman -- make this installment more fun than the last. That, and a more readable script which seems to finally have a sense of momentum rather than a series of vignettes. I have been on the fence about this title lately, sometimes enjoying it and sometimes not, but for this month I am falling into the "enjoying" camp. It will be very interesting to see how this series wraps things up for the revamped "Superpowers" universe we have been promised from Dynamite -- as well as whether or not that wrap-up will have me interested enough to invest any further time and money into it.
The Pick Of The Pile is Final Crisis, beating out strong competition in the form of Conan. But Morrison and Jones' work is a superior effort and I eagerly await the next issue just to see what the heck is going to happen next, and that's a pretty ringing endorsement where I come from.
So what did YOU read this week?
Labels:
dark horse,
dc,
dynamite,
moonstone,
phantom,
radical,
What I read
Monday, May 19, 2008
What I Read This Week
Given the number of titles here, yeah, these are going to be a little on the short side this week.
Tiny Titans #4 -- It's intense babysitting action as Wonder Girl has to take care of the Little Tiny Titans! As usual, this is too cute for words. I especially liked Starfire's new hairdo and Lil' Jericho's choice of clothes for Lil' Wildebeast.
Captain Britian and MI13 -- With the UK under Skrull invasion, it is up to Captain Britian and the combined might of all the British superheroes to defend queen and country. Very disappointed overall in this debut, which left me cold and unnethused. This title is on the watch list.
The All-New Iron Manual -- Part technical manual, part sourcebook, the new version of the Manual coveys lots of information about the Golden Avenger and his corner of the Marvel Universe. Some odd choices (I like Mrs. Arborgast, but she gets a profile over someone like the Controller?), but overall worth the money for an Iron Fan; others need not apply. There's a few errors and typos which are pretty noticeable, sadly. Also worth noting is that apparently Enter The Mandarin is in continuity.
Guardians Of The Galaxy #1 -- In order to prevent Annihilation Wave-level events from reaching that point, Peter Quill pulls together a group of adventurers to defend the cosmos. Great fun from DnA, this series looks like a worthy successor to Annihilation Conquest, with a hell of a stinger at the end.
Iron Man: Legacy of Doom #2 -- Lots of fans on message boards have demanded that Iron Man go to Hell, so I guess this answers that request. "Old school cool" from Michelinie, Layton, and Lim, with twists and turns and doublecrosses galore.
The Phantom #23 -- The Ghost Who Walks faces threats to Bangalla on all sides as his enemies all conspire to sow unrest and anarchy. The plot builds very nicely, but the action is a little light this time out.
The War That Time Forgot #1 -- An American Navy pilot finds himself stranded on an island filled with dinosaurs, and other anarchronisms. A little slow on the setup, but as this is 12 issues and not 6 as I had thought, I guess that is to be expected. Right now I am just marking out for all the war characters.
Invincible Iron Man #1 -- Tony Stark, in full "cool exec" mode, must leave the countessa in his bed to respond to a strange new terrorist threat. Very impressive all around, as this title manages to be a different animal from the senior series while covering similar territory.
Project Superpowers #3 -- Probably should have read this one before the FCBD Special. Anyway, the fighting reaches Shangri-La, and more of the Superpowers spill out of the urn. I really hope Ross and Krueger have a goal in mind here, because things are still somewhat jumbled.
House of Mystery #1 -- Go see last week's Weekly Dose of Weird for a recap. A tremendous new spin on the old classic. Also, I really like the non-glossy paper -- DC, please use this more often.
Tor #1 -- Joe Kubert's classic caveman is back for more prehistoric adventure. Tor runs afoul of a tribe of ape-men and interrupts their ritual sacrifice, with predictable results. This title is a throwback in more ways than one, but in a good way.
Iron Man: Viva Las Vegas #1 -- Jon Favreau and Adi Granov deliver a Shellhead comic which looks really, really nice (Granov can do tattoo babes like nobody's business), but this is really much too vapid for the price.
Nova #13 -- As Nova helps save the population of a world which has been targetted by Galactus, he discovers a spectral psionic being named Hallow using the opportunity to cause chaos. This title is essentially Marvel's answer to Green Lantern, and I mean that entirely as a compliment.
The Pick Of The Pile is Invincible Iron Man, unsurprisingly. The surprising thing, actually, to me about this title was how much it reminded me of the early-middle run of volume 3, almost like a less-jokey version of a story Frank Tieri would have written. (That's not a knock on Tieri, by the way -- I like his work.) Other strong features were more unusual or outlandish work like HoM and Tor, trad fare like GotG, Nova, and Legacy of Doom, and Tiny Titans is always a treat. Overall, a highly above-average set of titles over the last two weeks.
Tiny Titans #4 -- It's intense babysitting action as Wonder Girl has to take care of the Little Tiny Titans! As usual, this is too cute for words. I especially liked Starfire's new hairdo and Lil' Jericho's choice of clothes for Lil' Wildebeast.
Captain Britian and MI13 -- With the UK under Skrull invasion, it is up to Captain Britian and the combined might of all the British superheroes to defend queen and country. Very disappointed overall in this debut, which left me cold and unnethused. This title is on the watch list.
The All-New Iron Manual -- Part technical manual, part sourcebook, the new version of the Manual coveys lots of information about the Golden Avenger and his corner of the Marvel Universe. Some odd choices (I like Mrs. Arborgast, but she gets a profile over someone like the Controller?), but overall worth the money for an Iron Fan; others need not apply. There's a few errors and typos which are pretty noticeable, sadly. Also worth noting is that apparently Enter The Mandarin is in continuity.
Guardians Of The Galaxy #1 -- In order to prevent Annihilation Wave-level events from reaching that point, Peter Quill pulls together a group of adventurers to defend the cosmos. Great fun from DnA, this series looks like a worthy successor to Annihilation Conquest, with a hell of a stinger at the end.
Iron Man: Legacy of Doom #2 -- Lots of fans on message boards have demanded that Iron Man go to Hell, so I guess this answers that request. "Old school cool" from Michelinie, Layton, and Lim, with twists and turns and doublecrosses galore.
The Phantom #23 -- The Ghost Who Walks faces threats to Bangalla on all sides as his enemies all conspire to sow unrest and anarchy. The plot builds very nicely, but the action is a little light this time out.
The War That Time Forgot #1 -- An American Navy pilot finds himself stranded on an island filled with dinosaurs, and other anarchronisms. A little slow on the setup, but as this is 12 issues and not 6 as I had thought, I guess that is to be expected. Right now I am just marking out for all the war characters.
Invincible Iron Man #1 -- Tony Stark, in full "cool exec" mode, must leave the countessa in his bed to respond to a strange new terrorist threat. Very impressive all around, as this title manages to be a different animal from the senior series while covering similar territory.
Project Superpowers #3 -- Probably should have read this one before the FCBD Special. Anyway, the fighting reaches Shangri-La, and more of the Superpowers spill out of the urn. I really hope Ross and Krueger have a goal in mind here, because things are still somewhat jumbled.
House of Mystery #1 -- Go see last week's Weekly Dose of Weird for a recap. A tremendous new spin on the old classic. Also, I really like the non-glossy paper -- DC, please use this more often.
Tor #1 -- Joe Kubert's classic caveman is back for more prehistoric adventure. Tor runs afoul of a tribe of ape-men and interrupts their ritual sacrifice, with predictable results. This title is a throwback in more ways than one, but in a good way.
Iron Man: Viva Las Vegas #1 -- Jon Favreau and Adi Granov deliver a Shellhead comic which looks really, really nice (Granov can do tattoo babes like nobody's business), but this is really much too vapid for the price.
Nova #13 -- As Nova helps save the population of a world which has been targetted by Galactus, he discovers a spectral psionic being named Hallow using the opportunity to cause chaos. This title is essentially Marvel's answer to Green Lantern, and I mean that entirely as a compliment.
The Pick Of The Pile is Invincible Iron Man, unsurprisingly. The surprising thing, actually, to me about this title was how much it reminded me of the early-middle run of volume 3, almost like a less-jokey version of a story Frank Tieri would have written. (That's not a knock on Tieri, by the way -- I like his work.) Other strong features were more unusual or outlandish work like HoM and Tor, trad fare like GotG, Nova, and Legacy of Doom, and Tiny Titans is always a treat. Overall, a highly above-average set of titles over the last two weeks.
Monday, April 21, 2008
What I Read This Week
Iron Man #28 -- The finale to the ongoing Mandarin story which has been brewing pretty much since Tony took over SHIELD, the Knaufs De La Torre deliver the goods in all the double-sized goodness the story demands. We see Tony on trial at the UN, the return of a beloved old armor, and the (final?) showdown between Western Technology and Eastern Mythology. If you haven't caught on by now, let me repeat: this title is simply amazing.
Batman And The Outsiders #6 -- Dixon keeps the pedal to the metal as the Outsiders move directly from their failed mission last time to trying to hijack a rocket of their own! The only problem? That would be the fact that the rocket in question is deep in Mongolia. One thing which I am really enjoying about this series is how Dixon is portraying each character -- everyone's voice is distinct and viable, from Geo-Force's slightly dim arrogance to Green Arrow's overconfidence to Grace's cynicism. It also helps that Batman's role in this series is not entirely different from his role in the old title: the taskmaster and general, directing his troops like a chessmaster. Rodriguez's art is a great fit for the action heavy crew, a mix of frentic dynamism and solid storytelling. This is not the most high profile title DC publishes, but I do very much look forward to it each month.
Iron Man: Legacy Of Doom #1 -- The dream-team working on this miniseries alone would be enough for most fans to pick it up, but the set-up is priceless as well: Doctor Doom summons Iron Man to help him storm Hell itself! Only things don't go so well for our hero, as the inevitable double-cross leaves him between a rock and a hot place. Way-cool retro action from Bob&Dave, with Ron Lim ably handling the pencils. As a final chapter to the Iron Man-Doctor. Doom trilogy, so far this is shaping up quite nicely. Bonus for Iron Fans: A variant version of the classic Space Armor, this time sporting a solid fuel rocket!
Flash #239 -- Flash must fight a public relations battle as Spin steps up his efforts to turn the good people of Central City against their hero. I like where Peyer is mining here; taking shots at fear-mongering "news entertainment," while addressing some questions we'd all probably be asking if we lived in Central City ourselves. I do have to wonder, though, is Wally simply in denial, or did some things not happen the way I remember them? Still, another good issue with a twist on the classic Flash-motif. I liked the cameo from Red Arrow, but I feel bad for him at the same time.
Annihilation Conquest #6 -- Or, the spit really hits the fan. As Ronan the Accuser prepares to rain death upon his homeworld up in the orbit around Hala, down on the planet, it's a desperate fight with Star Lord, Bug, Rocket Racoon, Adam Warlock, and Quasar (plus a few surprises) against the unending legions of Ultron. Everything just gels here, from the return of a few heroes who have been absent to the final showdown and quiet epilogue; this is grand space opera in the best sense. It's been a heck of a ride once again, and with Guardians of the Galaxy continuing it, it looks like the trend will continue for the time being.
Superman #675 -- Kurt Busiek's final outing on the title isn't exactly subtle, as Big Blue and power-siphoning baddie Paragon have to fight a trio of fanatical Daxamites clerics who want to capture the heretic Lar Gand. It's big and bombastic, as I imagine you pretty much have to be when you have a golem made of outer space show up. A bit too long, but otherwise a fine and fun story, which also acts as a nice capstone for Busiek's run, as he ties it back to the "growing darkness" predicted by Arion all those months ago. Super-Fans could do a lot worse than this one, and Robinson's upcoming run (coinciding with Johns' work on Action) looks like it's going to be quite cool as well, even if budgetary reasons are forcing me to drop the series.
Captain Action #0 -- When your world is being invaded from within by microscopic, mind-controlling alien parasites, who do you call? Captain Action! But with the invasion defeated, and the world grown complacent thanks to the emergence of the superheroes, what good is an anacrhonism like the Captain? That's the philosophical question Fabian Nicieza and Mark Sparacio ask here; at least, before the midway point when everything comes off the rails. The world, I mean, not the narrative! With the old ACTION Directorate destroyed, and Captain Action dead, everything now hinges on his son, heir to the title. As a setup, this is pretty standard, but it's done in a good way. The Captain seems to be played as a mix of 60s super-spy with a Nemesis-esque master of disguise, which works for me. I really like Sparacio's clean, smooth lines for this property. This preview was good enough to convince me to check out the upcoming "novella" First Mission, Last Day, and we'll go from there.
The Pick Of The Pile goes to Annihilation Conquest, just edging out Iron Man. Both are insane, double-sized, action-packed blowoffs to major stories, but AC eeks out a victory this time.
So what did YOU read this week?
Batman And The Outsiders #6 -- Dixon keeps the pedal to the metal as the Outsiders move directly from their failed mission last time to trying to hijack a rocket of their own! The only problem? That would be the fact that the rocket in question is deep in Mongolia. One thing which I am really enjoying about this series is how Dixon is portraying each character -- everyone's voice is distinct and viable, from Geo-Force's slightly dim arrogance to Green Arrow's overconfidence to Grace's cynicism. It also helps that Batman's role in this series is not entirely different from his role in the old title: the taskmaster and general, directing his troops like a chessmaster. Rodriguez's art is a great fit for the action heavy crew, a mix of frentic dynamism and solid storytelling. This is not the most high profile title DC publishes, but I do very much look forward to it each month.
Iron Man: Legacy Of Doom #1 -- The dream-team working on this miniseries alone would be enough for most fans to pick it up, but the set-up is priceless as well: Doctor Doom summons Iron Man to help him storm Hell itself! Only things don't go so well for our hero, as the inevitable double-cross leaves him between a rock and a hot place. Way-cool retro action from Bob&Dave, with Ron Lim ably handling the pencils. As a final chapter to the Iron Man-Doctor. Doom trilogy, so far this is shaping up quite nicely. Bonus for Iron Fans: A variant version of the classic Space Armor, this time sporting a solid fuel rocket!
Flash #239 -- Flash must fight a public relations battle as Spin steps up his efforts to turn the good people of Central City against their hero. I like where Peyer is mining here; taking shots at fear-mongering "news entertainment," while addressing some questions we'd all probably be asking if we lived in Central City ourselves. I do have to wonder, though, is Wally simply in denial, or did some things not happen the way I remember them? Still, another good issue with a twist on the classic Flash-motif. I liked the cameo from Red Arrow, but I feel bad for him at the same time.
Annihilation Conquest #6 -- Or, the spit really hits the fan. As Ronan the Accuser prepares to rain death upon his homeworld up in the orbit around Hala, down on the planet, it's a desperate fight with Star Lord, Bug, Rocket Racoon, Adam Warlock, and Quasar (plus a few surprises) against the unending legions of Ultron. Everything just gels here, from the return of a few heroes who have been absent to the final showdown and quiet epilogue; this is grand space opera in the best sense. It's been a heck of a ride once again, and with Guardians of the Galaxy continuing it, it looks like the trend will continue for the time being.
Superman #675 -- Kurt Busiek's final outing on the title isn't exactly subtle, as Big Blue and power-siphoning baddie Paragon have to fight a trio of fanatical Daxamites clerics who want to capture the heretic Lar Gand. It's big and bombastic, as I imagine you pretty much have to be when you have a golem made of outer space show up. A bit too long, but otherwise a fine and fun story, which also acts as a nice capstone for Busiek's run, as he ties it back to the "growing darkness" predicted by Arion all those months ago. Super-Fans could do a lot worse than this one, and Robinson's upcoming run (coinciding with Johns' work on Action) looks like it's going to be quite cool as well, even if budgetary reasons are forcing me to drop the series.
Captain Action #0 -- When your world is being invaded from within by microscopic, mind-controlling alien parasites, who do you call? Captain Action! But with the invasion defeated, and the world grown complacent thanks to the emergence of the superheroes, what good is an anacrhonism like the Captain? That's the philosophical question Fabian Nicieza and Mark Sparacio ask here; at least, before the midway point when everything comes off the rails. The world, I mean, not the narrative! With the old ACTION Directorate destroyed, and Captain Action dead, everything now hinges on his son, heir to the title. As a setup, this is pretty standard, but it's done in a good way. The Captain seems to be played as a mix of 60s super-spy with a Nemesis-esque master of disguise, which works for me. I really like Sparacio's clean, smooth lines for this property. This preview was good enough to convince me to check out the upcoming "novella" First Mission, Last Day, and we'll go from there.
The Pick Of The Pile goes to Annihilation Conquest, just edging out Iron Man. Both are insane, double-sized, action-packed blowoffs to major stories, but AC eeks out a victory this time.
So what did YOU read this week?
Tuesday, April 1, 2008
What I Read This Week
Well, I managed to get the Weekly Dose and Links posted (early, even!) but a mix-up at work left this post unfufilled until today. What a revoltin' development.
Tiny Titans #2 -- Started to get annoyed now, as Borderlands still has not received copy one of this title.
Freddy vs Jason vs Ash #6 -- This one was not on the Diamond list for last week, nor did I see it, but evidently it was released. Hopefully I can find it this week.
Batman And The Outsiders #5 -- Moving on to comics I actually did manage to purchase, we catch up with Batman's covert crew in the South American jungle, trying to prevent the mysterious Mr. Jardine from making his space shot. A lot of action this time out, as the Outsiders have to deal with Jardine's mercenaries, including the heavy hitter, Militia, and the trigger happy Gunhawk and Gunbunny -- luckily they get a timely assist from an unlikely duo. Dixon is working on his own pace here, and it's a pretty enjoyable read for it. Lopez's pencils remain eye-pleasing and solidly rendered for the action sequences, although Katana's torn costume -- revealing juuust a bit of cleavage -- was a little gratuitous. I do have to wonder how the team is going to get out of this cliffhanger, and that's a sign of a good team book, I think.
The Flash #238 -- New series writer Tom Peyer joins Freddie Williams II to introduce the newest member of Flash's Rogues Gallery -- Spin, who is able to amplify the public's fears into a mind-numbing paranoia and terror. And a slip of the tongue by Wally West is poised to make him Public Fear No. 1. Peyer impresses in his debut, both in his ability to pick up the strings of Waid's arc (Keystone City's infastructure is in danger due to the removal of water content thanks to the alien invaders, the kids' aging dilemma) and even Keith Champagne's fill-in (Wally is unemployed) as well as writing a true Flash story. I mean, there's a guy with a costume and a super-power stealing something! And then using his power to put the Flash in a bizarre bind! That's Flash comics, people! Williams' art shines; he's a really good fit on this title. And Spin himself is a very interesting villian, from his visual to his powers to his voice, he has the potential to cross over into the DCU at large in addition to giving the Scarlet Speedster headaches. If you were not thrilled with either The Fastest Man Alive or the Waid relaunch, then you should definitely pick up this series again. And if you liked them, well, then you are already reading.
Futurama Comics #36 -- The Planet Express crew travels to the planet of New England, populated entirely by robots (no, it doesn't have oceans of clam chowder, that's New New England!) and gets embroiled in the mystery of the notorious Jak The Deleter! Meanwhile, Amy, Hermes, and Dr. Zoidberg try to have an adventure of their own, without much luck, sadly. Silly and enjoyable Futurama-y goodness, although the art is a little iffy in places. The wide range of British jokes alone makes this worthy of pick-up.
The Phantom #22 -- Without time to mourn from the events last issue, the Ghost-Who-Walks throws himself headlong into the investigation of the terrorist attack on Bangalan soil. As the Phantom works on one end, we see the machinations on the other, as all sorts of bad people are involved in a scheme which threatens far more than the Deep Woods, or even the African continent. The pace slows down here as Mike Bullock sets up the big conflict, which draws on a lot of the last few years of Moonstone Phantom stories. It's a different place for this title, which normally goes pretty all-out -- due, in no small part, to the fact that this is the first 5-issue story for the title. As such, it's a bit of a letdown from the normal jaw-smashing action. There's just not that much for Szilagyi to draw. Still, it's a good read, and there is the always popular sense of impending doom hanging over the entire affair, which is good, and the cliffhanger promises more chin-checking next time out.
The Pick Of The Pile is a title which hasn't gotten that honor in some time, and that is The Flash. Peyer's debut is a fresh read, with script that manages to be clever without being cute (a rare trick indeed). Combined with Williams' continuing on pencils, the title has been given a shot in the arm, and, retroactively, "The Wild Wests" now looks more draggy than it was.
Tiny Titans #2 -- Started to get annoyed now, as Borderlands still has not received copy one of this title.
Freddy vs Jason vs Ash #6 -- This one was not on the Diamond list for last week, nor did I see it, but evidently it was released. Hopefully I can find it this week.
Batman And The Outsiders #5 -- Moving on to comics I actually did manage to purchase, we catch up with Batman's covert crew in the South American jungle, trying to prevent the mysterious Mr. Jardine from making his space shot. A lot of action this time out, as the Outsiders have to deal with Jardine's mercenaries, including the heavy hitter, Militia, and the trigger happy Gunhawk and Gunbunny -- luckily they get a timely assist from an unlikely duo. Dixon is working on his own pace here, and it's a pretty enjoyable read for it. Lopez's pencils remain eye-pleasing and solidly rendered for the action sequences, although Katana's torn costume -- revealing juuust a bit of cleavage -- was a little gratuitous. I do have to wonder how the team is going to get out of this cliffhanger, and that's a sign of a good team book, I think.
The Flash #238 -- New series writer Tom Peyer joins Freddie Williams II to introduce the newest member of Flash's Rogues Gallery -- Spin, who is able to amplify the public's fears into a mind-numbing paranoia and terror. And a slip of the tongue by Wally West is poised to make him Public Fear No. 1. Peyer impresses in his debut, both in his ability to pick up the strings of Waid's arc (Keystone City's infastructure is in danger due to the removal of water content thanks to the alien invaders, the kids' aging dilemma) and even Keith Champagne's fill-in (Wally is unemployed) as well as writing a true Flash story. I mean, there's a guy with a costume and a super-power stealing something! And then using his power to put the Flash in a bizarre bind! That's Flash comics, people! Williams' art shines; he's a really good fit on this title. And Spin himself is a very interesting villian, from his visual to his powers to his voice, he has the potential to cross over into the DCU at large in addition to giving the Scarlet Speedster headaches. If you were not thrilled with either The Fastest Man Alive or the Waid relaunch, then you should definitely pick up this series again. And if you liked them, well, then you are already reading.
Futurama Comics #36 -- The Planet Express crew travels to the planet of New England, populated entirely by robots (no, it doesn't have oceans of clam chowder, that's New New England!) and gets embroiled in the mystery of the notorious Jak The Deleter! Meanwhile, Amy, Hermes, and Dr. Zoidberg try to have an adventure of their own, without much luck, sadly. Silly and enjoyable Futurama-y goodness, although the art is a little iffy in places. The wide range of British jokes alone makes this worthy of pick-up.
The Phantom #22 -- Without time to mourn from the events last issue, the Ghost-Who-Walks throws himself headlong into the investigation of the terrorist attack on Bangalan soil. As the Phantom works on one end, we see the machinations on the other, as all sorts of bad people are involved in a scheme which threatens far more than the Deep Woods, or even the African continent. The pace slows down here as Mike Bullock sets up the big conflict, which draws on a lot of the last few years of Moonstone Phantom stories. It's a different place for this title, which normally goes pretty all-out -- due, in no small part, to the fact that this is the first 5-issue story for the title. As such, it's a bit of a letdown from the normal jaw-smashing action. There's just not that much for Szilagyi to draw. Still, it's a good read, and there is the always popular sense of impending doom hanging over the entire affair, which is good, and the cliffhanger promises more chin-checking next time out.
The Pick Of The Pile is a title which hasn't gotten that honor in some time, and that is The Flash. Peyer's debut is a fresh read, with script that manages to be clever without being cute (a rare trick indeed). Combined with Williams' continuing on pencils, the title has been given a shot in the arm, and, retroactively, "The Wild Wests" now looks more draggy than it was.
Monday, February 11, 2008
What I Read This Week
Justice Society of America #12 -- I'm not sure why exactly Geoff Johns feels the need to introduce EVEN MORE characters into this title, but a new trio of heroes make their debut this time out anyway, while Wildcat puts Judomaster through her paces and Jakeem Thunder makes his return. It's enjoyable to see the interactions between heroes new and old, but considering that this is part of the ongoing "Thy Kingdom Come" storyline, there's precious little having actually to do with that plot. There's an interesting development of a sort of "Boys' Club" in the JSA this issue as well, with Wildcat, Wildcat Jr, Citizen Steel, Starman, and Damage all hanging around being dudes. Also of note is not one, but two old school Outsiders references, including the wholesale slaughter of one of Barr's villain teams (the New Olympians).
Annihilation Conquest #4 -- While reading this issue, I started thinking about the major differences between this title and its predecessor from last year. And the biggest change is of course the fact that in Annihilation, it was all-out war, where here in Conquest, it's about resistance. What that means is that this entire series seems a little smaller in scope, because we don't have vast cosmic armadas duking it out, but instead focus on smaller conflicts and groups. If nothing else, it helps to make this a wholly different experience from the first story, while still being a recognizeable part of the same over-reaching corner of the universe. Things look bleaker and bleaker by the minute for our heroes, but it looks like Ronan has the tools to break the occupation -- but what about the cost? Really fun science-fictiony stuff.
Futurama Comics #35 -- Go Go Go New Justice Team! The new (old) adventures of Captain Yesterday, Clobberella, and (the greatest one of them all!) Super King take center stage here as our intrepid heroes battle the fiendish Son Of The Human Sun! Great, goofy fun with sight gags a-plenty as lots of Silver Age tropes are sent up in riotous fashion. Also, be sure not to miss the Professor's venomous hatred of the 1980's musical scene. Considering that this title is published bi-monthly, I don't think you have much of an excuse not to buy it, really.
Transformers: Beast Wars Sourcebook #4 -- Foreword: My review of this title shall consist of only two words. As such, some opening remarks. Namely, if you enjoy sourcebooks and Beast Wars Transformers, you should have already bought this series. This issue contains a few more major characters, including Tigatron and Waspinator, and otherwise continues with the same quality as the previous installments. Thank you.
Review: SKY SHADOW!
The Phantom #21 -- After the breather last issue with the flashback story, we're back in the present-day for the Ghost-Who-Walks, and kicking off a big new storyline to boot. When groups of armed soldiers begin using a small Bangalan village as a battleground, the Phantom puts a swift end to it. But in the process he catches wind that one of his past enemies is making a comeback, and the wife of recently defeated dictator, child-kidnapper, and all-around piece of crap Him has begun to make waves as well. And then everything comes off the tracks, and the fight turns personal. Bullock's script and Szilagyi's pencils are in sync, and this comic really looks great (especially on the newly glossy paper). And the story itself builds up vrey nicely -- slowly at first, but then taking a harsh and nasty twist which redefines the Phantom (at least in the context of this series) in a way which both intrigues me and angers me. Hopefully it will be played for what it is and not just used as a plot device. But given the history interent to the title, I have a lot of hopes that it's not going to go the typical route. In any event, this series rarely disappoints, and it doesn't here.
The Pick Of The Pile this week goes to Futurama Comics, which despite being light and silly, was super-enjoyable (pun intended). All of my purchases were enjoyable, and quality comics, but after the grim stuff going on in most of them, Futurama was a really nice change of pace.
Annihilation Conquest #4 -- While reading this issue, I started thinking about the major differences between this title and its predecessor from last year. And the biggest change is of course the fact that in Annihilation, it was all-out war, where here in Conquest, it's about resistance. What that means is that this entire series seems a little smaller in scope, because we don't have vast cosmic armadas duking it out, but instead focus on smaller conflicts and groups. If nothing else, it helps to make this a wholly different experience from the first story, while still being a recognizeable part of the same over-reaching corner of the universe. Things look bleaker and bleaker by the minute for our heroes, but it looks like Ronan has the tools to break the occupation -- but what about the cost? Really fun science-fictiony stuff.
Futurama Comics #35 -- Go Go Go New Justice Team! The new (old) adventures of Captain Yesterday, Clobberella, and (the greatest one of them all!) Super King take center stage here as our intrepid heroes battle the fiendish Son Of The Human Sun! Great, goofy fun with sight gags a-plenty as lots of Silver Age tropes are sent up in riotous fashion. Also, be sure not to miss the Professor's venomous hatred of the 1980's musical scene. Considering that this title is published bi-monthly, I don't think you have much of an excuse not to buy it, really.
Transformers: Beast Wars Sourcebook #4 -- Foreword: My review of this title shall consist of only two words. As such, some opening remarks. Namely, if you enjoy sourcebooks and Beast Wars Transformers, you should have already bought this series. This issue contains a few more major characters, including Tigatron and Waspinator, and otherwise continues with the same quality as the previous installments. Thank you.
Review: SKY SHADOW!
The Phantom #21 -- After the breather last issue with the flashback story, we're back in the present-day for the Ghost-Who-Walks, and kicking off a big new storyline to boot. When groups of armed soldiers begin using a small Bangalan village as a battleground, the Phantom puts a swift end to it. But in the process he catches wind that one of his past enemies is making a comeback, and the wife of recently defeated dictator, child-kidnapper, and all-around piece of crap Him has begun to make waves as well. And then everything comes off the tracks, and the fight turns personal. Bullock's script and Szilagyi's pencils are in sync, and this comic really looks great (especially on the newly glossy paper). And the story itself builds up vrey nicely -- slowly at first, but then taking a harsh and nasty twist which redefines the Phantom (at least in the context of this series) in a way which both intrigues me and angers me. Hopefully it will be played for what it is and not just used as a plot device. But given the history interent to the title, I have a lot of hopes that it's not going to go the typical route. In any event, this series rarely disappoints, and it doesn't here.
The Pick Of The Pile this week goes to Futurama Comics, which despite being light and silly, was super-enjoyable (pun intended). All of my purchases were enjoyable, and quality comics, but after the grim stuff going on in most of them, Futurama was a really nice change of pace.
Wednesday, January 23, 2008
And Now, Your Moment of Zen
For those who are thinking about steppin'...

... best think again.
Make your own motivational poster and share the wisdom!

... best think again.
Make your own motivational poster and share the wisdom!
Friday, January 18, 2008
Fair Trade -- The Phantom: Death in the Deep Woods

Take a journey into the African jungles, where legend speaks of a terrifying spirit who haunts all those who stand for injustice and greed. This Man-Who-Cannot-Die, the Ghost-Who-Walks, has stalked the darkest part of Bangalla for the better part of five centuries, and he does not tolerate crime in his adopted homeland. So if you serve evil, and you find yourself deep in the woods on a dark night, watch your back -- because The Phantom will be there.
Collecting the first four issues of Moonstone's relaunched Phantom series, written by Ben Raab and with art by Pat Quinn and Nick Derington, Death In The Deep Woods tells two stories of the Kit Walker, the 21st and current Phantom. For those not in the know, the title of the Phantom is a hereditary one, passed from father to son for generation after generation, each donning the mask and purple and black costume, leading to the legend of the undying hero. And since this hero must produce an heir, the Phantom is a family man, with his wife Diana, their daughter Heloise and son, also named Kit.
The first story (both are two-parters, and as a result this is a pretty short trade, all told) revolves around Diana's work as Bangalla's representative to the United Nations. Namely, an anti-terrorist bill she is working on has attracted the unwanted attentions of a certain Middle Eastern extremist, and he has designs on silenting her. Unfortunately for him, the lady is protected by the Ghost-Who-Walks! The second tale is a little more experimental in nature. Raab introduces a foil for the Phantom in the form of Kua The Undying, a towering member of the Bandar's rival tribe, who has menaced the Phantom many times over the centuries. Turns out that Kua himself is a multi-generational creation, who's mission is to kill the Phantom and enslave the Bandar. Kit has his hands full with Kua, who is smarter than he looks and has plans to strike at the Phantom where he is most vulnerable.
Both stories are fast moving and energetic, with a lot of action crammed into a slim page count. Phantom himself is sort of a Batman figure, using not only his physical strength but also his mystique (Old Jungle Legends) and psychological tactics to take out his opponents. But he's not nearly as grim as Bats, though, adding some levity and almost a swashbuckling-type of tone to the adventure. Raab makes Kit extremely readable, and the reader begins to identify with him very quickly. Same goes for the supporting cast, including Diana and the kids. They are handled not as baggage, but as integral pillars supporting the entire structure. Diana is no stay-at-the-cavw mom, either: she's as much a hero to Bangalla as her hubby is. The Bandar tribe add a nice element as well, and are not portrayed as superstitious or ignorant savages. Even the Phantom's two animal assistants -- the timberwolf Devil, and horse Hero -- acquit themselves nicely.
The art has a nicely weighted feel to it without looking too photorealistic. Quinn and Derington never forget that they are drawing a comic book, and keep things grounded in that reality. The action is intense, but since this series is wat I would call can Adventure strip -- as opposed to a Superhero one -- things do stay relatively low key, but in a good way. I do have to say, though, that Phantom throws the sickest punches this side of Jim Aparo. Don't believe me? Check this out (click to Phantom-ize!):

Yeeouch!
I rather liked this trade. It's a bit pricey at $14.95 for 120 pages (in addition to the 4 issues, there is also a two-page short explaining the character's history), but it reads really well and is a lot of fun. I was already a Phantom fan before I bought it -- the only reason I didn't buy these as singles is that I didn't know they were being published, which will teach me to pay more attention to Previews -- but even a Ghost-Who-Walks novice can pick this up and enjoy. Definitely worth reading if you want something a little bit different from your typical superhero fare.
Friday, December 7, 2007
Indy Cred
I was reading the letter column in Wizard the other day (what? Yeah, I read Wizard, I've been reading it since 1992 -- you got a problem with that?), and a reader raised an interesting point: If you only read Dark Horse and Image, are you an "indy" comics reader?
It's something I have thought about myself a few times. I mean, I read a pair of "small press" comics regularly, but can either Moonstone's The Phantom or Bongo's Futurama Comics truly be considered "indy" comics, what with being licensed and all? The same goes for a lot of the Horse's output: they traditionally and still to this day make a lot of bread off of their licensed comic properties. But they are very often touted as the top dog indy publisher. And what about Image, which remains the poster child for creator owned work, the definition of indy?
The argument is one which works better reversed. Not "what is indy?" but "what is mainstream?" Marvel and DC plainly fit this bill, with their easily recognized armies of superheroes, just waiting for the right screenplay. Archie and his teenaged cohorts, too, is simply classified -- Archie might be a "small press" publisher as far as Diamond is concerned, but a publisher who is found on nearly every checkout line in supermarkets across the country is not indy (and is it just me, or do you also grab the Jughead Double Digest when on a long line at the checkout?). That still leaves a large swath of the comic industry in this country to look at.
The thing about the modern Dark Horse is that while they are still known for their license work -- Star Wars, natch, as well as Conan and Buffy -- which sell a lot of copies and no doubt produce a lot of profit, their catalog also includes a lot of strongly non-mainstream work. Hellboy is the closest thing they have to a mainstream non-licensed product, thanks to the movie, but if you ask a dozen people in the street, maybe two or three would know that Hellboy's a comic book character. Beyond that, it's a weird group of titles which cover a large range -- Umbrella Academy, The Goon, Rex Mundi, Grendel, Apocalypse Nerd and so on. That's pretty solid indy cred right there.
Image is the same way. Their days of mainstream are long gone -- does anyone who jumped on the bandwagon in the mid-90s really still remember or care about Spawn? And the other Image property with any real non-cartoon exposure (Withcblade) isn't even with Image anymore. They still serve as a sort of clearing house for creator-owned work, but even that comes with a catch, since you have to essentially pitch a series still. So Image is like the "mainstream indy" publisher -- like how you can find a sampler CD filled with a dozen "indy rock" bands all signed to one label, and who magically seem to pop up in the denoument's of hour long TV dramas. Not that there's anything wrong with that (other than the music, of course), since Image provides a higher profile for work which might not have gotten any attention otherwise, including Parade (With Fireworks) by Mike Cavallero, Dynamo 5, Mice Templar, Noble Causes, and Invincible. That sounds "indy" to me.
Beyond those two there are plenty of other publishers out there, toiling in relative anominity save for licenses and the occasional breakthrough which grabs headlines over at Newsarama or whatnot. IDW works hard chruning out the Transformers and Star Trek stuff, to the delight of fans, but also has 30 Days of Night; same with Devil's Due and G. I. Joe, responsible for causing no small part of the 80s nostalgia wave. Dynamite has stuff as varied as Battlestar Galactica and the Lone Ranger, and even little Moonstone has Kolchak, Buckaroo Bonzai, and Sherlock Holmes in addition to the Ghost Who Walks. These are certainly indy publishers, but I can't really see these titles as indy comics.
So what's the answer? There isn't one, of course. Indy is in the eye of the beholder. I might call Jim Valentino's Drawing From Life the epitome of indy comics, but Joe Bloggs down the street might consider it utterly corporate. I won't call Transformers: Beast Wars an indy comic because it is a license of the most popular boys toy of the year, but someone else might say "Well, Beast Wars is obscure enough, and the print run is small enough, so it's obviously independant." It's all a matter of taste and what you enjoy reading.
The moral of the story? Read what you like, and don't worry about whether something is "too mainstream" or "off the radar." As long as you think it's worth spending your hard earned money on, that's all that matters.
So what about YOU? What small press or "indy" stuff do you read?
It's something I have thought about myself a few times. I mean, I read a pair of "small press" comics regularly, but can either Moonstone's The Phantom or Bongo's Futurama Comics truly be considered "indy" comics, what with being licensed and all? The same goes for a lot of the Horse's output: they traditionally and still to this day make a lot of bread off of their licensed comic properties. But they are very often touted as the top dog indy publisher. And what about Image, which remains the poster child for creator owned work, the definition of indy?
The argument is one which works better reversed. Not "what is indy?" but "what is mainstream?" Marvel and DC plainly fit this bill, with their easily recognized armies of superheroes, just waiting for the right screenplay. Archie and his teenaged cohorts, too, is simply classified -- Archie might be a "small press" publisher as far as Diamond is concerned, but a publisher who is found on nearly every checkout line in supermarkets across the country is not indy (and is it just me, or do you also grab the Jughead Double Digest when on a long line at the checkout?). That still leaves a large swath of the comic industry in this country to look at.
The thing about the modern Dark Horse is that while they are still known for their license work -- Star Wars, natch, as well as Conan and Buffy -- which sell a lot of copies and no doubt produce a lot of profit, their catalog also includes a lot of strongly non-mainstream work. Hellboy is the closest thing they have to a mainstream non-licensed product, thanks to the movie, but if you ask a dozen people in the street, maybe two or three would know that Hellboy's a comic book character. Beyond that, it's a weird group of titles which cover a large range -- Umbrella Academy, The Goon, Rex Mundi, Grendel, Apocalypse Nerd and so on. That's pretty solid indy cred right there.
Image is the same way. Their days of mainstream are long gone -- does anyone who jumped on the bandwagon in the mid-90s really still remember or care about Spawn? And the other Image property with any real non-cartoon exposure (Withcblade) isn't even with Image anymore. They still serve as a sort of clearing house for creator-owned work, but even that comes with a catch, since you have to essentially pitch a series still. So Image is like the "mainstream indy" publisher -- like how you can find a sampler CD filled with a dozen "indy rock" bands all signed to one label, and who magically seem to pop up in the denoument's of hour long TV dramas. Not that there's anything wrong with that (other than the music, of course), since Image provides a higher profile for work which might not have gotten any attention otherwise, including Parade (With Fireworks) by Mike Cavallero, Dynamo 5, Mice Templar, Noble Causes, and Invincible. That sounds "indy" to me.
Beyond those two there are plenty of other publishers out there, toiling in relative anominity save for licenses and the occasional breakthrough which grabs headlines over at Newsarama or whatnot. IDW works hard chruning out the Transformers and Star Trek stuff, to the delight of fans, but also has 30 Days of Night; same with Devil's Due and G. I. Joe, responsible for causing no small part of the 80s nostalgia wave. Dynamite has stuff as varied as Battlestar Galactica and the Lone Ranger, and even little Moonstone has Kolchak, Buckaroo Bonzai, and Sherlock Holmes in addition to the Ghost Who Walks. These are certainly indy publishers, but I can't really see these titles as indy comics.
So what's the answer? There isn't one, of course. Indy is in the eye of the beholder. I might call Jim Valentino's Drawing From Life the epitome of indy comics, but Joe Bloggs down the street might consider it utterly corporate. I won't call Transformers: Beast Wars an indy comic because it is a license of the most popular boys toy of the year, but someone else might say "Well, Beast Wars is obscure enough, and the print run is small enough, so it's obviously independant." It's all a matter of taste and what you enjoy reading.
The moral of the story? Read what you like, and don't worry about whether something is "too mainstream" or "off the radar." As long as you think it's worth spending your hard earned money on, that's all that matters.
So what about YOU? What small press or "indy" stuff do you read?
Thursday, December 6, 2007
What I Read Last Week Part 2
Supergirl and The Legion of Superheroes #36 -- Finally, my boy Lightning Lad goes to town on some poor schmuck! Well... kinda. Ah well, plenty of time for that now. Calero and Bedard finish their transitional storyarc as things get setup for Jim "The Shooter" Shooter to retake the reins next month. And considering the "fill-in-y" nature of the story, they do an admirable job shifting from the "Supergirl and..." bit back to the regular Legion, wrapping up the three-pronged story admirably and enjoyably. While I would have very much liked to have seen these two really have a shot at creating adventures for the Legion long-term, they did very well in the short term, and nothing will change that.
Freddy vs Jason vs Ash #2 -- The main thrust of the three-way horror crossover begins here, as the story shifts into gear and starts to pick up some steam (if you'll excuse my triple-mixed-metaphor). As Ash rants to anyone who will listen (and a lot of people who won't) about the Deadites and the Necronomicon, a certain Mr. Voorhees is on a quest to find the Book of the Dead as well. And woe to anyone stupid (and nubile) enough to get in his way! There's gore galore and not one, but two couples attacked mid-coitus, and while in any other setting that would be questionable, it's the exact level of gratuitousness needed here. In a series featuring the main characters from three different horror franchises, calling something over the top is superfluous. Jason Craig's art shines in this issue since he gets to draw more blood and dismemberment, which seems to be his forte (not a bad thing). And Kuhoric's dialogue rings true for established characters -- Freddy's snake oil salesman routine is nice, as is Ash's never-ending self narration and aggrandizment. Fans of these franchises will want to buy this, but non-gorehounds will be turned off to it.
Superman Annual #13 -- "Camelot Falls: The Finale!" Yeesh, it's about time. No matter how enthused I have been over the actual fill-ins, the fact that there have been so many fill-ins has caused the main thesis to become so elongated and stretched out that some elements of it need some serious refreshing. (The fact that since the last installment of "Camelot Falls," we have also had the complete "Third Kryptonian" story doesn't help matters either.) Anyway, after some future-time pep talking with the Phantom Stranger, we return to the present where Superman brings the fight to Arion's undersea doorstep. Can the Man of Steel overcome the Atlantean sorcerer's magicks? And more importantly, can he prove that his deeds are not bringing about the doom of the entire human race? Busiek and Pacheco do their level best here, but overall the lead story is somewhat underwhelming -- as Arion says, it's not a problem you can solve with punching. The climax is nicely handled, but it's that old-style Marvel "resolution without a resolution," which I saw coming but still am not happy with. Readers who haven't been following this story will also be mostly lost, too, unfortunately. I'm happy to read the end, but it would have been more impactful a few months ago, honestly. The backup details a day spent on an unihabited alien paradise by Clark, Lois, Kara, Chris, Jonathon, Martha, and Krypto. It's a sweet story, very quiet; Nicieza and Busiek offer little character moments which are familiar to Superman readers but not unwelcome. Of note is Renato Guedes' portraly of Supergirl -- she has knees! And a stomach! And, most bizarre of all, normal sized breasts for a teenager! I'm completely taken aback by this development. This is also the most interesting I have ever seen this Supergirl written. We also get profile pages of Subjekt-17 (am I the only guy who likes him?) and Khyber, who apparently Busiek has more plans for. Casual Superman readers can safely pass this one, but if you have been following "Camelot Falls" then grab it.
Trails of Shazam! #10 -- With two challenges remaining, Freddy has to come to terms with the fact that his rival Sabina is now nearly on equal footing with him -- and this is a situation which puts a lot of people in a lot of danger. Meanwhile, Sabina, on the hunt for Mercury, runs across someone a little more feline who wants her stopped. Lives up to it's rep of being dark and gritty (moreso than the vast majority of the rest of this series, despite what bloggers who don't read it would have you believe), new artist Mauro Cascioli's work retains Porter's painted look but is decidedly more severe. Winnick's script is pretty good for that is essentially half a book of setup and half a book of a brawl; his new take on one Mr. Tawky Tawny should please fans with it's Narnian aspects, but won't because it was thought up by Winnick. Two issues, two trials, and I'm looking forward to see how it plays out.
The Phantom #20 -- One of the main strengths of the Phantom property is that our hero, Kit Walker, is not the first man to don the purple and black. Being the 21st Phantom, it allows for stories like this, which can take place historically without being an "Elseworlds" or "What If?" style -- they are just memoirs of Walkers past. Taking a breather after the intense "Invisible Children" arc, Kit reads to his children from the Chronicles of the 13th Phantom, and his battle against a trio of Musketeers (but not that trio of Musketeers!) who have stolen a certain priceless treasure, The Heart of Lafitte, to regain the favor of King Louis XVIII. I dig the pacing of this series, as scribe Mike Bullock takes a story which would have been two parts from creators and effectively tells in it one. The pencils are by Zeu, an artist who's work I have never seen before but now want to see more of -- the only work of his I recognize is Infiniteens. He does great fisticuffs, and has a handle on the female form that is beautiful without being the typical ghastly combo of giant boobs, wasp waist, arched spine and permanantly swiveled hips. And, this issue is totally appropriate for All Ages readers, to boot -- I just wish it was easier to find on the rack!
THe Pick of the Pile has got to go Phantom. LOSH made a play at it, but the Ghost Who Walks takes it this time, with a solid mix of action, history, and romance, all told in a done-in-one which the whole family can read and enjoy.
Freddy vs Jason vs Ash #2 -- The main thrust of the three-way horror crossover begins here, as the story shifts into gear and starts to pick up some steam (if you'll excuse my triple-mixed-metaphor). As Ash rants to anyone who will listen (and a lot of people who won't) about the Deadites and the Necronomicon, a certain Mr. Voorhees is on a quest to find the Book of the Dead as well. And woe to anyone stupid (and nubile) enough to get in his way! There's gore galore and not one, but two couples attacked mid-coitus, and while in any other setting that would be questionable, it's the exact level of gratuitousness needed here. In a series featuring the main characters from three different horror franchises, calling something over the top is superfluous. Jason Craig's art shines in this issue since he gets to draw more blood and dismemberment, which seems to be his forte (not a bad thing). And Kuhoric's dialogue rings true for established characters -- Freddy's snake oil salesman routine is nice, as is Ash's never-ending self narration and aggrandizment. Fans of these franchises will want to buy this, but non-gorehounds will be turned off to it.
Superman Annual #13 -- "Camelot Falls: The Finale!" Yeesh, it's about time. No matter how enthused I have been over the actual fill-ins, the fact that there have been so many fill-ins has caused the main thesis to become so elongated and stretched out that some elements of it need some serious refreshing. (The fact that since the last installment of "Camelot Falls," we have also had the complete "Third Kryptonian" story doesn't help matters either.) Anyway, after some future-time pep talking with the Phantom Stranger, we return to the present where Superman brings the fight to Arion's undersea doorstep. Can the Man of Steel overcome the Atlantean sorcerer's magicks? And more importantly, can he prove that his deeds are not bringing about the doom of the entire human race? Busiek and Pacheco do their level best here, but overall the lead story is somewhat underwhelming -- as Arion says, it's not a problem you can solve with punching. The climax is nicely handled, but it's that old-style Marvel "resolution without a resolution," which I saw coming but still am not happy with. Readers who haven't been following this story will also be mostly lost, too, unfortunately. I'm happy to read the end, but it would have been more impactful a few months ago, honestly. The backup details a day spent on an unihabited alien paradise by Clark, Lois, Kara, Chris, Jonathon, Martha, and Krypto. It's a sweet story, very quiet; Nicieza and Busiek offer little character moments which are familiar to Superman readers but not unwelcome. Of note is Renato Guedes' portraly of Supergirl -- she has knees! And a stomach! And, most bizarre of all, normal sized breasts for a teenager! I'm completely taken aback by this development. This is also the most interesting I have ever seen this Supergirl written. We also get profile pages of Subjekt-17 (am I the only guy who likes him?) and Khyber, who apparently Busiek has more plans for. Casual Superman readers can safely pass this one, but if you have been following "Camelot Falls" then grab it.
Trails of Shazam! #10 -- With two challenges remaining, Freddy has to come to terms with the fact that his rival Sabina is now nearly on equal footing with him -- and this is a situation which puts a lot of people in a lot of danger. Meanwhile, Sabina, on the hunt for Mercury, runs across someone a little more feline who wants her stopped. Lives up to it's rep of being dark and gritty (moreso than the vast majority of the rest of this series, despite what bloggers who don't read it would have you believe), new artist Mauro Cascioli's work retains Porter's painted look but is decidedly more severe. Winnick's script is pretty good for that is essentially half a book of setup and half a book of a brawl; his new take on one Mr. Tawky Tawny should please fans with it's Narnian aspects, but won't because it was thought up by Winnick. Two issues, two trials, and I'm looking forward to see how it plays out.
The Phantom #20 -- One of the main strengths of the Phantom property is that our hero, Kit Walker, is not the first man to don the purple and black. Being the 21st Phantom, it allows for stories like this, which can take place historically without being an "Elseworlds" or "What If?" style -- they are just memoirs of Walkers past. Taking a breather after the intense "Invisible Children" arc, Kit reads to his children from the Chronicles of the 13th Phantom, and his battle against a trio of Musketeers (but not that trio of Musketeers!) who have stolen a certain priceless treasure, The Heart of Lafitte, to regain the favor of King Louis XVIII. I dig the pacing of this series, as scribe Mike Bullock takes a story which would have been two parts from creators and effectively tells in it one. The pencils are by Zeu, an artist who's work I have never seen before but now want to see more of -- the only work of his I recognize is Infiniteens. He does great fisticuffs, and has a handle on the female form that is beautiful without being the typical ghastly combo of giant boobs, wasp waist, arched spine and permanantly swiveled hips. And, this issue is totally appropriate for All Ages readers, to boot -- I just wish it was easier to find on the rack!
THe Pick of the Pile has got to go Phantom. LOSH made a play at it, but the Ghost Who Walks takes it this time, with a solid mix of action, history, and romance, all told in a done-in-one which the whole family can read and enjoy.
Tuesday, October 9, 2007
Serious Interlude: 4 Color Charity
I know I have mentioned this a few times here, but today I want to call your attention to the just-finished "Invisible Children" arc in The Phantom, published by Moonstone. Now, normally, a story about The Ghost Who Walks bringing a cruel jungle warlord to justice is more than enough to get me excited. But this is something much more than just a 4 Color slugfest.
The country of Uganda has seen more than it's fair share of hardship and tragedy over the past few decades. Included in that is the Lord's Resistance Army (LRA), an insurgent group opposed to the government whose tactics include kidnapping and brainwashing children to become soldiers to their cause. War sucks no matter how you approach it, but the forced enlistment of children -- taking their childhood and replacing it with terror and murder -- sickens me.
And what sickens me more is that I didn't even really know about it.
Yeah, I think I was vaguely aware of the idea of the "child soldiers" fighting in the more unstable parts of Africa. But I never gave it any thought because, let's face it, me and everyone I love are a long way away from there, and I lead a comfortable life filled with convenience and privledge. It's terrible, but the challenges of day-to-day life encapsulates the vast majority of us in our own little world, with our own little sphere which we exist in. Sometimes it takes a slap in the face to think about the rest of the world. And sometimes, all it takes is a little whisper in your ear.
A few months back, I was reading The Phantom #16, a done-in-one story about a young woman who's father was befriended by the Phantom many years earlier who is now doing missionary work in Africa. It is through her that we are introduced to the tyrant Him, who believes himself to be a direct descendant of Jesus Christ, and who carries out a campaign of terror against all of the villages in his reach, kidnapping and enslaving the children. Needless to say, The Ghost Who Walks is not amused by this sort of behavior. So, upon reading it, I thought to myself that this was a great setup for a storyline, and that it would be fun to read. I went online to find out some info about #17, when I found a few interviews and articles, including this one, and then things changed.
The long and short of it: For every "B" cover purchased of The Phantom #17-19, Moonstone is going to make a donation to Invisivle Children, a group dedicated to improving the quality of life for children in war torn areas in Africa through education and economic opportunity. This is a grassroots, on-the-ground type of organization; they seem pretty up and up from what I have read about them.
So go to your local comics retailer and see if they have any of these issues in stock. If not, ask them to order it for you, and ask for the "B" cover like I did. Not only will you get a two-fisted jungle adventure story, but you'll get the chance to say that you did a little bit to help, which is more than most can attest to.
The country of Uganda has seen more than it's fair share of hardship and tragedy over the past few decades. Included in that is the Lord's Resistance Army (LRA), an insurgent group opposed to the government whose tactics include kidnapping and brainwashing children to become soldiers to their cause. War sucks no matter how you approach it, but the forced enlistment of children -- taking their childhood and replacing it with terror and murder -- sickens me.
And what sickens me more is that I didn't even really know about it.
Yeah, I think I was vaguely aware of the idea of the "child soldiers" fighting in the more unstable parts of Africa. But I never gave it any thought because, let's face it, me and everyone I love are a long way away from there, and I lead a comfortable life filled with convenience and privledge. It's terrible, but the challenges of day-to-day life encapsulates the vast majority of us in our own little world, with our own little sphere which we exist in. Sometimes it takes a slap in the face to think about the rest of the world. And sometimes, all it takes is a little whisper in your ear.
A few months back, I was reading The Phantom #16, a done-in-one story about a young woman who's father was befriended by the Phantom many years earlier who is now doing missionary work in Africa. It is through her that we are introduced to the tyrant Him, who believes himself to be a direct descendant of Jesus Christ, and who carries out a campaign of terror against all of the villages in his reach, kidnapping and enslaving the children. Needless to say, The Ghost Who Walks is not amused by this sort of behavior. So, upon reading it, I thought to myself that this was a great setup for a storyline, and that it would be fun to read. I went online to find out some info about #17, when I found a few interviews and articles, including this one, and then things changed.
The long and short of it: For every "B" cover purchased of The Phantom #17-19, Moonstone is going to make a donation to Invisivle Children, a group dedicated to improving the quality of life for children in war torn areas in Africa through education and economic opportunity. This is a grassroots, on-the-ground type of organization; they seem pretty up and up from what I have read about them.
So go to your local comics retailer and see if they have any of these issues in stock. If not, ask them to order it for you, and ask for the "B" cover like I did. Not only will you get a two-fisted jungle adventure story, but you'll get the chance to say that you did a little bit to help, which is more than most can attest to.
Monday, October 8, 2007
What I Read This Week
JLA Classified #43 -- Our favorite Martian flashes back to the formation of the Justice League as well as a quieter moment with Green Arrow before the purpose of this arc -- other than getting Martian Manhunter fans like me to purchase it -- is revealed. Pretty neat little side JLA story.
Iron Man #22 -- The Graviton mystery deepens as Tony Stark continues to be haunted by spectral images of those he has let down. We also see some interesting nuts-and-bolts details of the workings of The Initiative, and Mandarin schemes schemingly. Solid issue with a nice twist at the close.
Iron Man: Enter the Mandarin #2 -- Iron Man faces the might of the Mandarin, and finds his technlogy no match for his foe's mix of martial arts and alien artifice. Add another Tales of Suspense era baddie and some classic Tony-Happy interaction into the mix and you have a nice throwback Iron Man yarn.
The Phantom #19 -- The Ghost Who Walks enacts his final justice on the "divine" warlord named Him, freeing the jungle from his tyranny. This entire arc (along with the prologue back in #16) has been really a standout piece of work, and a good showcase not only of the talent on the title but the method of showcasing as real world problem in the 4 Color format.
Futurama Comics #33 -- When Amy Wong starts to get too big for her britches -- literally -- can Kif come to grips with his gigantic girlfriend? Containing one of the greatest sight gags ever to involve the painting The Nighthawks, fans of the show can't go wrong here.
Supergirl and the Legion of Superheroes #34 -- On Lallor, the team of Timber Wolf, Atom Girl, and Shadow Lass wind up smack dab in the middle of a civil war, and must try to stave off an assassination attempt by E.R.G.-1 -- AKA the one time Legionraire Wildfire. Continues Bedard's set of mini-arcs, this is an action story with an engaging villain -- mostly because Wildfire really is a hero. Anyway, pretty cool.
Annihilation: Conquest: Star Lord #3 -- Down two members, Star Lord's crew is running out of time to take out their target. And this are only getting worse on Hala. The situation the team ends up in at the end is pretty dire, but I think we knew that going in, yes? The old school Avengers mark in me is in love with how Mantis is portrayed.
Captain America: The Chosen #2 -- The fighting continues in Afghanistan, while Captain America is laid up in a medical facility. What is the connection? Primarily a war story from Morrell, with a little Cap here and there, but it's interesting nonetheless.
The Pick of the Pile is Enter The Mandarin. Canete's linework is pleasingly retro with a sort of art deco filter, and Casey's handling of the characters makes this Iron Fan smile. Definitely a good read and a good pick up.
So what did you read this week?
Iron Man #22 -- The Graviton mystery deepens as Tony Stark continues to be haunted by spectral images of those he has let down. We also see some interesting nuts-and-bolts details of the workings of The Initiative, and Mandarin schemes schemingly. Solid issue with a nice twist at the close.
Iron Man: Enter the Mandarin #2 -- Iron Man faces the might of the Mandarin, and finds his technlogy no match for his foe's mix of martial arts and alien artifice. Add another Tales of Suspense era baddie and some classic Tony-Happy interaction into the mix and you have a nice throwback Iron Man yarn.
The Phantom #19 -- The Ghost Who Walks enacts his final justice on the "divine" warlord named Him, freeing the jungle from his tyranny. This entire arc (along with the prologue back in #16) has been really a standout piece of work, and a good showcase not only of the talent on the title but the method of showcasing as real world problem in the 4 Color format.
Futurama Comics #33 -- When Amy Wong starts to get too big for her britches -- literally -- can Kif come to grips with his gigantic girlfriend? Containing one of the greatest sight gags ever to involve the painting The Nighthawks, fans of the show can't go wrong here.
Supergirl and the Legion of Superheroes #34 -- On Lallor, the team of Timber Wolf, Atom Girl, and Shadow Lass wind up smack dab in the middle of a civil war, and must try to stave off an assassination attempt by E.R.G.-1 -- AKA the one time Legionraire Wildfire. Continues Bedard's set of mini-arcs, this is an action story with an engaging villain -- mostly because Wildfire really is a hero. Anyway, pretty cool.
Annihilation: Conquest: Star Lord #3 -- Down two members, Star Lord's crew is running out of time to take out their target. And this are only getting worse on Hala. The situation the team ends up in at the end is pretty dire, but I think we knew that going in, yes? The old school Avengers mark in me is in love with how Mantis is portrayed.
Captain America: The Chosen #2 -- The fighting continues in Afghanistan, while Captain America is laid up in a medical facility. What is the connection? Primarily a war story from Morrell, with a little Cap here and there, but it's interesting nonetheless.
The Pick of the Pile is Enter The Mandarin. Canete's linework is pleasingly retro with a sort of art deco filter, and Casey's handling of the characters makes this Iron Fan smile. Definitely a good read and a good pick up.
So what did you read this week?
Tuesday, August 28, 2007
What I Read This Week
Detective Comics #835 -- I remember when Scarecrow was redesigned on Batman: The Animated Series, Bruce Timm talked about finally making him look scary and not just lumpy. This issue (part 1 of a 2 part "fill-in" by John Rozum and Tom Mandrake) translates that attitude to the printed medium. Dr. Crane has never been freakier.
All-New Atom #14 -- Easily the best story I have ever read starring Jason Todd. Even without that dubious distinction, this is a fun little tale which features Barry Allen, Ted Kord, and Jetpack Hitler, so that's pretty much a "thumbs up."
Acton Comics #853 -- Jimmy Olsen is MISTER ACTION! I guess it's appropriate that he's the star in this title. Very traditionally written and paced -- I'm a mark, so I wouldn't mind if all my superhero comics read like this. The last page arrival cracked me up. Also; Tobias Whale!
Outsiders: Five of a Kind #3 -- Thunder and Martian Manhunter, woo! At first I didn't like Thunder but she has grown on me, and J'Jonn seems to be back to his old self (with a new costume). The art is very "90's dynamic" but I like Bedard's scripting, leading me to think I will enjoy the new series.
Outsiders: Five of a Kind #4 -- Is it bad that my main complaint for this issue was that Aquaman had the wrong color eyes? Or that this had a lot more Metamorpho, who I can take or leave, than it did Aquaman, who is awesome? Good solid little story with pretty art and a nice epilogue.
Supergirl and the Legion of Superheroes #33 -- I liked the action quotient in this issue, and Brainiac 5 being a smartass, but the payoff doesn't jive in my mind. What was the motivation of the bad guys to take over the planet with mind control? What were they hoping to achieve? Disappointing after the last issue.
Superman #666 -- "Superdickery" gets taken to new heights of depravity as Superman gives in and cuts loose on every little annoying thing in the world. Simonson's art is the perfect match for this tale of temptation and corruption by Busiek, who is fast becoming a Super-Scribe. The prologue, featuring Hawkman, Animal Man, and Aquaman, was a nice extra.
Annihilation: Conquest: Star Lord #2 -- It's the Suicide Squad... in space!!! Not as wacky as the first issue but overall almost as fun to read, and with a development which makes readers of the first Annihilation sit up and say "why didn't I think of that?" Very much looking forward to the main series.
Annihilation: Conquest: Quasar #2 -- The energy-sword wielding space lesbian battles alien bugs and a giant robot on a remote world before discovering her psionic-powered lover has turned into a dragon. I feel the need to once again state that no, this comic book is not Japanese.
Iron Man #21 -- Has Shellhead ever been shown in Omaha before? The Legions of Iron Fans in Nebraska finally have their dreams come true as Tony must investigate why Graviton attacked the Initiative's team in Husker Country. Machinations upon machinations as the Knaufs ignore World War Hulk and get back to the actual story. You know. With Iron Man.
Aquaman: Sword of Atlantis #55 -- There's only 2 issues left after this one, but that's not stopping Tad Williams from introducing new concepts, catching up with old threads, making threats to the world, and bringing in guest stars! How can there only be 2 issues left?!
Justice League of America #12 -- Probably the best issue of Metzler's run, and no, I am not just damning him with faint praise here. The plot points are driven home with a sledgehammer, but its the framing story which has me more interested. Just what is going on there?!
CLASH #1 -- The concept -- that superheroes have taken control of the world and instituted a "utopia," and are opposed by regular citizens -- appealed to me, but the execution of it is confusing and unsatisfying. Hard to follow, with a lot of characters, but not a lot of character, if you follow my meaning. Still, I'm going to stick with it, partially to see if it improves, and partially to support Moonstone, who puts out some quality stuff (see: The Phantom).
Flash #231 -- Some things annoyed me (why, when talking about how Wally vanished, is there absolutely no mention whatsoever of Bart?!!) and some things took some getting used to (the kids, the art), but overall a fun return for Wally and Waid. Doesn't seem to be taking itself too seriously, and that's a good thing.
Friday the 13th: Pamela's Tale #2 -- The previous issue was pretty neat, showing Pamela's backstory, but this one, which essentially fills in some gaps from her origin around the flashbacks in Friday the 13th, is less interesting. I liked how the end tied back into the film (a wink to hardcore fans), but overall I felt let down.
Terror, Inc. #1 -- He's missing the thingys on his face, but he is called Schrek, so that says TERROR, INC. to me! I know this is MAX and thus might not be in continuity, but if this is Terror's current status in the MU, consider me pumped. Really, really fun stuff if you can deal with the horror-esque content.
Booster Gold #1 -- I like Dan Jurgens work as a general rule -- I got into Superman when he was the head Super-Guy. And this story, wherein Booster can finally do some good and make a difference, reaffirms that. Ranks right up with Justice Society of America and Nova as a launch issue in the past year.
Pick of The Pile is Superman. Yeah, its probably cliched of me to say that, but I really enjoyed reading it and I think it's got a very timeless sort of feel to it which will give it legs. Second place is Iron Man, which shows the right way to tell political-style stories at Marvel.
All-New Atom #14 -- Easily the best story I have ever read starring Jason Todd. Even without that dubious distinction, this is a fun little tale which features Barry Allen, Ted Kord, and Jetpack Hitler, so that's pretty much a "thumbs up."
Acton Comics #853 -- Jimmy Olsen is MISTER ACTION! I guess it's appropriate that he's the star in this title. Very traditionally written and paced -- I'm a mark, so I wouldn't mind if all my superhero comics read like this. The last page arrival cracked me up. Also; Tobias Whale!
Outsiders: Five of a Kind #3 -- Thunder and Martian Manhunter, woo! At first I didn't like Thunder but she has grown on me, and J'Jonn seems to be back to his old self (with a new costume). The art is very "90's dynamic" but I like Bedard's scripting, leading me to think I will enjoy the new series.
Outsiders: Five of a Kind #4 -- Is it bad that my main complaint for this issue was that Aquaman had the wrong color eyes? Or that this had a lot more Metamorpho, who I can take or leave, than it did Aquaman, who is awesome? Good solid little story with pretty art and a nice epilogue.
Supergirl and the Legion of Superheroes #33 -- I liked the action quotient in this issue, and Brainiac 5 being a smartass, but the payoff doesn't jive in my mind. What was the motivation of the bad guys to take over the planet with mind control? What were they hoping to achieve? Disappointing after the last issue.
Superman #666 -- "Superdickery" gets taken to new heights of depravity as Superman gives in and cuts loose on every little annoying thing in the world. Simonson's art is the perfect match for this tale of temptation and corruption by Busiek, who is fast becoming a Super-Scribe. The prologue, featuring Hawkman, Animal Man, and Aquaman, was a nice extra.
Annihilation: Conquest: Star Lord #2 -- It's the Suicide Squad... in space!!! Not as wacky as the first issue but overall almost as fun to read, and with a development which makes readers of the first Annihilation sit up and say "why didn't I think of that?" Very much looking forward to the main series.
Annihilation: Conquest: Quasar #2 -- The energy-sword wielding space lesbian battles alien bugs and a giant robot on a remote world before discovering her psionic-powered lover has turned into a dragon. I feel the need to once again state that no, this comic book is not Japanese.
Iron Man #21 -- Has Shellhead ever been shown in Omaha before? The Legions of Iron Fans in Nebraska finally have their dreams come true as Tony must investigate why Graviton attacked the Initiative's team in Husker Country. Machinations upon machinations as the Knaufs ignore World War Hulk and get back to the actual story. You know. With Iron Man.
Aquaman: Sword of Atlantis #55 -- There's only 2 issues left after this one, but that's not stopping Tad Williams from introducing new concepts, catching up with old threads, making threats to the world, and bringing in guest stars! How can there only be 2 issues left?!
Justice League of America #12 -- Probably the best issue of Metzler's run, and no, I am not just damning him with faint praise here. The plot points are driven home with a sledgehammer, but its the framing story which has me more interested. Just what is going on there?!
CLASH #1 -- The concept -- that superheroes have taken control of the world and instituted a "utopia," and are opposed by regular citizens -- appealed to me, but the execution of it is confusing and unsatisfying. Hard to follow, with a lot of characters, but not a lot of character, if you follow my meaning. Still, I'm going to stick with it, partially to see if it improves, and partially to support Moonstone, who puts out some quality stuff (see: The Phantom).
Flash #231 -- Some things annoyed me (why, when talking about how Wally vanished, is there absolutely no mention whatsoever of Bart?!!) and some things took some getting used to (the kids, the art), but overall a fun return for Wally and Waid. Doesn't seem to be taking itself too seriously, and that's a good thing.
Friday the 13th: Pamela's Tale #2 -- The previous issue was pretty neat, showing Pamela's backstory, but this one, which essentially fills in some gaps from her origin around the flashbacks in Friday the 13th, is less interesting. I liked how the end tied back into the film (a wink to hardcore fans), but overall I felt let down.
Terror, Inc. #1 -- He's missing the thingys on his face, but he is called Schrek, so that says TERROR, INC. to me! I know this is MAX and thus might not be in continuity, but if this is Terror's current status in the MU, consider me pumped. Really, really fun stuff if you can deal with the horror-esque content.
Booster Gold #1 -- I like Dan Jurgens work as a general rule -- I got into Superman when he was the head Super-Guy. And this story, wherein Booster can finally do some good and make a difference, reaffirms that. Ranks right up with Justice Society of America and Nova as a launch issue in the past year.
Pick of The Pile is Superman. Yeah, its probably cliched of me to say that, but I really enjoyed reading it and I think it's got a very timeless sort of feel to it which will give it legs. Second place is Iron Man, which shows the right way to tell political-style stories at Marvel.
Subscribe to:
Posts (Atom)

